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void Unit::Disappear()

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Disappear · Unit

Famiglia: Unit

void Unit::Disappear()

Clears the unit's command state. In verified calls, it also moved the unit to (-1, -1), away from its map position.

Captured units retained their health, and one visual representation became null. This does not establish death, removal of the reference or automatic restoration. Game scripts use additional operations to save the position and restore it later; that complete sequence was not verified in these captures. Subsequent effects and invalid references remain unresolved.

Tipo restituito: void

Il metodo si chiama su un oggetto. Il ricevente non viene ripetuto tra i parametri di questa firma.

Questa firma non riceve parametri aggiuntivi.

Conserva le note e i limiti quando riutilizzi questa descrizione. Non dedurre significati di parametri, unità o effetti non documentati.

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