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void EnvWriteString(Building, str, str)

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EnvWriteString · Global

Famiglia: Global

void EnvWriteString(Building, str, str)

Requests a string write under an environment key scoped to the specified building and its settlement. Arguments are the building, the key and the string.

If the building cannot be resolved, this overload skips the write. The key path includes the game environment, settlement and building. Available dynamic verification covers one specific call; it establishes neither cross-game persistence nor duplicate-key rules. Those storage properties remain unresolved.

Tipo restituito: void

Posizione Tipo
1 Building
2 str
3 str

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