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Ship · CKS MEMBER

ShowBuildAnimation

Slides an already created ship from the shipyard exit along the given vector over about 800 milliseconds, like a launch. It is not a construction sequence.

The game data only calls it from the shipyard script, after CreateShip and with the central building's exit vector. The position is updated during the slide. The visual result was not captured.

Signature

void Ship::ShowBuildAnimation(point)

Parameters and return

Receiver: Ship · Return: void

PositionType
1point

Other overloads

No other overloads with this name in the published catalog.

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