Gate
Browse its members and the signatures that accept or return this type.
Members
9Expand a member to read its notes or open its full entry. Each overload keeps its own identity.
| Member | Signature and description |
|---|---|
| bool Gate::IsOpened()Returns true only when the gate is open and its opening animation has finished. |
| bool Gate::IsClosed()CKS Gate::IsClosed tests the resolved gate state and animation frame, with false on an invalid receiver. |
| Gate | bool Gate::AreEnemiesAround()Gate around predicates test cached dwords. |
| Gate | bool Gate::AreFriendsAround()Gate around predicates test cached dwords. |
| Gate | void Gate::LookAround(int)Resets gate proximity cache and runs a bounded native circle scan. |
| void Gate::OpenNow()CKS-exposed Gate::OpenNow, setting the target state to open and resetting the timer, guarded by broken status and current state. |
| void Gate::CloseNow()Closes the gate at once if it is not already closed and not destroyed. |
| Gate | bool Gate::Inside(Squad)Tests a native gate/member path predicate universally over squad members. |
| bool Gate::Outside(Squad)Tests the zero-result gate/member path predicate universally over squad members. |
Return this type
2| Member | Signature and description |
|---|---|
Obj::AsGateObj | Gate Obj::AsGate()Queries the resolved Obj for its Gate component and returns a Gate reference or an invalid-reference sentinel. |
Settlement::BestGateSettlement | Gate Settlement::BestGate(point)BestGate selects the first Gate with a strictly smaller native position score plus signed field [field] divided by five. |
Accept this type
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Coverage and limits
9 / 9 members with a published description.
These lists come from published signatures. “Accept” counts explicit parameters, excluding the method receiver; reference variants (&) are included. No inheritance hierarchy is asserted. Undocumented names, units and effects remain unresolved.