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Global · CKS MEMBER

EnvWriteString

Requests a string write under an environment key scoped to the specified building and its settlement. Arguments are the building, the key and the string.

If the building cannot be resolved, this overload skips the write. The key path includes the game environment, settlement and building. Available dynamic verification covers one specific call; it establishes neither cross-game persistence nor duplicate-key rules. Those storage properties remain unresolved.

Signature

void EnvWriteString(Building, str, str)

Parameters and return

Global scope · Return: void

PositionType
1Building
2str
3str

Other overloads

MemberSignature and description
EnvWriteStringGlobalvoid EnvWriteString(str, str)

Pops value and key managed strings and delegates their payloads to the environment writer.

EnvWriteStringGlobalvoid EnvWriteString(Settlement, str, str)

CKS native primitive that writes a string value under a key into a settlement's Env key-value store.

EnvWriteStringGlobalvoid EnvWriteString(int, str, str)

Writes a string under a key in the specified player's environment. Arguments are, in order, the player number, the key, and the string to write.

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